unreal.MixSettings

class unreal.MixSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

MixSettings: Collectively represents the settings of a particular mix. These can be specified on a per mix basis. However, they can be over-ridden on a per mix instance basis as well

C++ Source:

  • Plugin: TextureGraph

  • Module: TextureGraphEngine

  • File: MixSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channels (TSBufferChannels): [Read-Write] deprecated: Use Texture Format instead

  • format (TSBufferFormat): [Read-Write] How many channels per pixel. Auto will take the number of channels from Input texture(s) deprecated: Use Texture Format instead

  • viewport_settings (ViewportSettings): [Read-Write] Allow rectangular outputs

property channels: TSBufferChannels

[Read-Write] deprecated: Use Texture Format instead

Type:

(TSBufferChannels)

property format: TSBufferFormat

[Read-Write] How many channels per pixel. Auto will take the number of channels from Input texture(s) deprecated: Use Texture Format instead

Type:

(TSBufferFormat)