unreal.MobilePendingContent

class unreal.MobilePendingContent(outer: Object | None = None, name: Name | str = 'None')

Bases: MobileInstalledContent

Mobile Pending Content

C++ Source:

  • Plugin: MobilePatchingUtils

  • Module: MobilePatchingUtils

  • File: MobilePatchingLibrary.h

get_download_size() float

Get the total download size for this content installation

Return type:

float

get_download_speed() float

Get the current download speed in megabytes per second. Valid during installation

Return type:

float

get_download_status_text() Text

Get Download Status Text

Return type:

Text

get_install_progress() float

Get the current installation progress. Between 0 and 1 for known progress, or less than 0 for unknown progress

Return type:

float

get_required_disk_space() float

Get the required disk space in megabytes for this content installation

Return type:

float

get_total_downloaded_size() float

Get the total downloaded size in megabytes. Valid during installation

Return type:

float

start_install(on_succeeded, on_failed) None

Attempt to download and install remote content. User can choose to mount installed content into the game.

Parameters: