unreal.MobilePendingContent
¶
- class unreal.MobilePendingContent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MobileInstalledContent
Mobile Pending Content
C++ Source:
Plugin: MobilePatchingUtils
Module: MobilePatchingUtils
File: MobilePatchingLibrary.h
- get_download_speed() float ¶
Get the current download speed in megabytes per second. Valid during installation
- Return type:
- get_install_progress() float ¶
Get the current installation progress. Between 0 and 1 for known progress, or less than 0 for unknown progress
- Return type:
- get_required_disk_space() float ¶
Get the required disk space in megabytes for this content installation
- Return type:
- get_total_downloaded_size() float ¶
Get the total downloaded size in megabytes. Valid during installation
- Return type:
- start_install(on_succeeded, on_failed) None ¶
Attempt to download and install remote content. User can choose to mount installed content into the game.
- Parameters:
on_succeeded (OnContentInstallSucceeded) –
on_failed (OnContentInstallFailed) –