unreal.MobilePendingContent

class unreal.MobilePendingContent(outer=None, name='None')

Bases: unreal.MobileInstalledContent

Mobile Pending Content

C++ Source:

  • Plugin: MobilePatchingUtils
  • Module: MobilePatchingUtils
  • File: MobilePatchingLibrary.h
get_download_size() → float

Get the total download size for this content installation

Returns:
Return type:float
get_download_speed() → float

Get the current download speed in megabytes per second. Valid during installation

Returns:
Return type:float
get_download_status_text() → Text

Get Download Status Text

Returns:
Return type:Text
get_install_progress() → float

Get the current installation progress. Between 0 and 1 for known progress, or less than 0 for unknown progress

Returns:
Return type:float
get_required_disk_space() → float

Get the required disk space in megabytes for this content installation

Returns:
Return type:float
get_total_downloaded_size() → float

Get the total downloaded size in megabytes. Valid during installation

Returns:
Return type:float
start_install(on_succeeded, on_failed) → None

Attempt to download and install remote content. User can choose to mount installed content into the game.

Parameters: