unreal.MockPhysicsInputCmd

class unreal.MockPhysicsInputCmd(movement_input: Vector = Ellipsis, jumped_pressed: bool = False, charge_pressed: bool = False)

Bases: StructBase

Making this a blueprint type to that it can be filled out by BPs.

C++ Source:

  • Plugin: NetworkPredictionExtras

  • Module: NetworkPredictionExtras

  • File: MockPhysicsSimulation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • charge_pressed (bool): [Read-Write]

  • jumped_pressed (bool): [Read-Write]

  • movement_input (Vector): [Read-Write]

property charge_pressed: bool

[Read-Write]

Type:

(bool)

property jumped_pressed: bool

[Read-Write]

Type:

(bool)

property movement_input: Vector

[Read-Write]

Type:

(Vector)