unreal.ModifierBoundWidgetStylesAsset
¶
- class unreal.ModifierBoundWidgetStylesAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
An asset intended to be referenced by Slate widgets.
For example, you can retrieve custom style info assigned to a modifier and / or its connections, such as what icon a button representing that widget should have.
C++ Source:
Plugin: VirtualCamera
Module: VCamExtensions
File: ModifierBoundWidgetStylesAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
rules
(ModifierBoundWidgetStyleDefinitions): [Read-Write]
- get_style_for_connection_point_by_class(modifier, connection_point, class_) WidgetStyleData ¶
Get Style for Connection Point by Class
- Parameters:
modifier (VCamModifier) –
connection_point (Name) –
- Return type:
- get_style_for_modifier_by_class(modifier, class_) WidgetStyleData ¶
Get Style for Modifier by Class
- Parameters:
modifier (VCamModifier) –
- Return type:
- get_style_for_name_by_class(name, class_) WidgetStyleData ¶
Get Style for Name by Class
- Parameters:
- Return type:
- get_styles_for_connection_point(modifier, connection_point) Array[WidgetStyleData] ¶
Retrieves all meta data that is associated for a given modifier and a sub-category name.
- Parameters:
modifier (VCamModifier) –
connection_point (Name) –
- Return type:
- get_styles_for_modifier(modifier) Array[WidgetStyleData] ¶
Retrieves all meta data that is associated for a given modifier.
- Parameters:
modifier (VCamModifier) –
- Return type:
- get_styles_for_name(category='Virtual Camera') Array[WidgetStyleData] ¶
Retrieves all meta data that is associated with a given a category name; this data is not associated with any kind of modifier.
- Parameters:
category (Name) –
- Return type:
- property rules: ModifierBoundWidgetStyleDefinitions¶
[Read-Only]