unreal.ModularSynthPresetBankEntry

class unreal.ModularSynthPresetBankEntry(preset_name='Init', preset=[False, Synth1OscType.SAW, 1.0, 0.0, 0.0, 0.0, 0.5, Synth1OscType.SAW, 1.0, 0.0, 0.0, 2.5, 0.5, 0.0, False, False, 0.5, 0.0, 1.0, 0.0, SynthLFOType.SINE, SynthLFOMode.SYNC, SynthLFOPatchType.PATCH_TO_NONE, 1.0, 0.0, SynthLFOType.SINE, SynthLFOMode.SYNC, SynthLFOPatchType.PATCH_TO_NONE, -3.0, 10.0, 100.0, 0.707, 5000.0, SynthModEnvPatch.PATCH_TO_NONE, SynthModEnvBiasPatch.PATCH_TO_NONE, False, False, 1.0, 10.0, 100.0, 0.707, 5000.0, True, False, 8000.0, 2.0, SynthFilterType.LOW_PASS, SynthFilterAlgorithm.LADDER, True, SynthStereoDelayMode.PING_PONG, 700.0, 0.7, 0.3, 0.2, False, 0.2, 0.5, 2.0, []])

Bases: unreal.StructBase

Modular Synth Preset Bank Entry

C++ Source:

  • Plugin: Synthesis
  • Module: Synthesis
  • File: EpicSynth1Component.h

Editor Properties: (see get_editor_property/set_editor_property)

  • preset (ModularSynthPreset): [Read-Write] Preset
  • preset_name (str): [Read-Write] Preset Name
preset

(ModularSynthPreset) – [Read-Write] Preset

preset_name

(str) – [Read-Write] Preset Name