unreal.ModularVehicleSocket

class unreal.ModularVehicleSocket(socket_name: Name = 'None', relative_location: Vector = Ellipsis, relative_rotation: Rotator = Ellipsis)

Bases: StructBase

Modular Vehicle Socket

C++ Source:

  • Plugin: ChaosModularVehicle

  • Module: ChaosModularVehicleEngine

  • File: ModularVehicleSocket.h

Editor Properties: (see get_editor_property/set_editor_property)

  • relative_location (Vector): [Read-Write]

  • relative_rotation (Rotator): [Read-Write]

  • socket_name (Name): [Read-Write] Defines a named attachment location on the Modular vehicle.

property relative_location: Vector

[Read-Only]

Type:

(Vector)

property relative_rotation: Rotator

[Read-Only]

Type:

(Rotator)

property socket_name: Name

[Read-Only] Defines a named attachment location on the Modular vehicle.

Type:

(Name)