unreal.MotionWarpingUtilities
¶
- class unreal.MotionWarpingUtilities(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Motion Warping Utilities
C++ Source:
Plugin: MotionWarping
Module: MotionWarping
File: MotionWarpingComponent.h
- classmethod extract_root_motion_from_animation(animation, start_time, end_time) Transform ¶
Extract Root Motion transform from a contiguous position range
- Parameters:
animation (AnimSequenceBase) –
start_time (float) –
end_time (float) –
- Return type:
- classmethod get_motion_warping_windows_for_warp_target_from_animation(animation, warp_target_name) Array[MotionWarpingWindowData] ¶
- Parameters:
animation (AnimSequenceBase) –
warp_target_name (Name) –
- Returns:
out_windows (Array[MotionWarpingWindowData]):
- Return type:
- classmethod get_motion_warping_windows_from_animation(animation) Array[MotionWarpingWindowData] ¶
- Parameters:
animation (AnimSequenceBase) –
- Returns:
out_windows (Array[MotionWarpingWindowData]):
- Return type: