unreal.MoveComponentAction

class unreal.MoveComponentAction

Bases: EnumBase

Enum used to indicate desired behavior for MoveComponentTo latent function.

C++ Source:

  • Module: Engine

  • File: KismetSystemLibrary.h

MOVE: MoveComponentAction

Move to target over specified time.

Type:

0

RETURN: MoveComponentAction

If currently moving, return to where you started, over the time elapsed so far.

Type:

2

STOP: MoveComponentAction

If currently moving, stop.

Type:

1