unreal.MoverInputCmdContext
¶
- class unreal.MoverInputCmdContext(input_collection: MoverDataCollection = [])¶
Bases:
StructBase
The client generates this representation of “input” to the simulated actor for one simulation frame. This can be direct mapping of controls, or more abstract data. It is composed of a collection of typed structs that can be customized per project.
C++ Source:
Plugin: Mover
Module: Mover
File: MoverSimulationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
input_collection
(MoverDataCollection): [Read-Write]
- property input_collection: MoverDataCollection¶
[Read-Write]
- Type: