unreal.MovieGraphImagePassBaseNode

class unreal.MovieGraphImagePassBaseNode(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphRenderPassNode

The UMovieGraphImagePassBaseNode is an abstract base-class for render nodes that wish to create renders of the 3d scene. You are not required to inherit from this node (can inherit from UMovieGraphRenderPassNode), but this node provides a helpful set of functions and default values for constructing the required matrices and settings for viewport-like renders.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineRenderPasses

  • File: MovieGraphImagePassBaseNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamic_properties (InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).

  • override_show_flags (bool): [Read-Write] Note: Since individual show flags are overridden instead of the entire ShowFlags property, manually set to overridden so the traversal picks the changes up (otherwise they will be ignored).

  • show_flags (MovieGraphShowFlags): [Read-Only] The show flags that should be active during a render for this node.

property override_show_flags: bool

Since individual show flags are overridden instead of the entire ShowFlags property, manually set to overridden so the traversal picks the changes up (otherwise they will be ignored).

Type:

(bool)

Type:

[Read-Write] Note

property show_flags: MovieGraphShowFlags

[Read-Only] The show flags that should be active during a render for this node.

Type:

(MovieGraphShowFlags)