unreal.MovieGraphLinearTimeStep
¶
- class unreal.MovieGraphLinearTimeStep(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphCoreTimeStep
Advances time forward linearly until the end of the range of time that is being rendered is reached. This is useful for deferred rendering (where there’s a small number of temporal sub-samples and no feedback mechanism for measuring noise in the final image).
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphLinearTimeStep.h