unreal.MovieGraphLinearTimeStep

class unreal.MovieGraphLinearTimeStep(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphCoreTimeStep

Advances time forward linearly until the end of the range of time that is being rendered is reached. This is useful for deferred rendering (where there’s a small number of temporal sub-samples and no feedback mechanism for measuring noise in the final image).

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphLinearTimeStep.h