unreal.MovieGraphPipeline
¶
- class unreal.MovieGraphPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MoviePipelineBase
Movie Graph Pipeline
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
on_movie_pipeline_shot_work_finished_delegate
(MoviePipelineWorkFinished): [Read-Write] This callback will not be called by default due to performance reasons. You need to opt into this (via scripting in MoviePipeline or in the node in Movie Graph) by setting FlushDiskWritesPerShot to true in the output setting for this job’s configuration.Called after each shot is finished and files have been flushed to disk. The returned data in the params struct will have only the per-shot metadata for the just finished shot. Use OnMoviePipelineWorkFinishedDelegate if you need all of the metadata.
on_movie_pipeline_work_finished_delegate
(MoviePipelineWorkFinished): [Read-Write] Called when we have completely finished this pipeline. This means that all frames have been rendered, all files written to disk, and any post-finalize exports have finished. This Pipeline will call Shutdown() on itself before calling this delegate to ensure we’ve unregistered from all delegates and are no longer trying to do anything (even if we still exist).The params struct in the return will have metadata about files written to disk for each shot.
- get_current_job() MoviePipelineExecutorJob ¶
Returns the internal job being used by the Movie Graph Pipeline, which is a duplicate of the job provided originaly by Initialize. This allows scripting to mutate the job/configuration without leaking changes into assets or the original user-defined queue entry.
- Return type:
- get_current_traversal_context(for_shot=True) MovieGraphTraversalContext ¶
Get Current Traversal Context
- Parameters:
for_shot (bool) –
- Return type:
- get_initialization_time() DateTime ¶
Returns the time this movie pipeline was initialized at.
- Return type:
- get_initialization_time_offset() Timespan ¶
The offset that should be applied to the GetInitializationTime() when generating the {time} related filename tokens. GetInitializationTime() is in UTC so this is either zero (if you called SetInitializationTime) or your offset from UTC.
- Return type:
- get_renderer_instance() MovieGraphRendererBase ¶
Used occasionally to cross-reference other components. Don’t call this unless you know what you’re doing.
- Return type:
- get_time_step_instance() MovieGraphTimeStepBase ¶
Used occasionally to cross-reference other components. Don’t call this unless you know what you’re doing.
- Return type:
- initialize(job, init_config) None ¶
Initialize
- Parameters:
job (MoviePipelineExecutorJob) –
init_config (MovieGraphInitConfig) –
- set_initialization_time(date_time) None ¶
Override the time this movie pipeline was initialized at. This can be used for render farms to ensure that jobs on all machines use the same date/time instead of each calculating it locally. Clears the auto-calculated InitializationTimeOffset, meaning time tokens will be written in UTC.
Needs to be called after ::Initialize(…)
- Parameters:
date_time (DateTime) – Expected to be in UTC timezone.