unreal.MovieGraphRenderOutputData

class unreal.MovieGraphRenderOutputData(shot: MoviePipelineExecutorShot = Ellipsis, render_layer_data: None = {})

Bases: StructBase

Movie Graph Render Output Data

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphRenderDataIdentifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • render_layer_data (Map[MovieGraphRenderDataIdentifier, MovieGraphRenderLayerOutputData]): [Read-Only] A mapping between render layers (such as “beauty”) and an array containing the files written for that shot. Will be multiple files if using image sequences.

  • shot (MoviePipelineExecutorShot): [Read-Only] Which shot is this output data for.

property render_layer_data: None

[Read-Only] A mapping between render layers (such as “beauty”) and an array containing the files written for that shot. Will be multiple files if using image sequences.

Type:

(Map[MovieGraphRenderDataIdentifier, MovieGraphRenderLayerOutputData])

property shot: MoviePipelineExecutorShot

[Read-Only] Which shot is this output data for.

Type:

(MoviePipelineExecutorShot)