unreal.MovieGraphSettingNode

class unreal.MovieGraphSettingNode(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphNode

Nodes representing user settings should derive from this. This is the only node type copied into flattened eval.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamic_properties (InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).