unreal.MovieGraphSubgraphNode

class unreal.MovieGraphSubgraphNode(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphNode

A node which represents another graph asset. Inputs/outputs on this subgraph will update if the underlying graph asset’s inputs/outputs change.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphSubgraphNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamic_properties (InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).

  • subgraph_asset (MovieGraphConfig): [Read-Write]

get_subgraph_asset() MovieGraphConfig

Gets the graph asset this subgraph points to.

Return type:

MovieGraphConfig

set_sub_graph_asset(subgraph_asset) None

Sets the graph asset this subgraph points to.

Parameters:

subgraph_asset (MovieGraphConfig) –