unreal.MovieGraphSubgraphNode
¶
- class unreal.MovieGraphSubgraphNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphNode
A node which represents another graph asset. Inputs/outputs on this subgraph will update if the underlying graph asset’s inputs/outputs change.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphSubgraphNode.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamic_properties
(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).subgraph_asset
(MovieGraphConfig): [Read-Write]
- get_subgraph_asset() MovieGraphConfig ¶
Gets the graph asset this subgraph points to.
- Return type:
- set_sub_graph_asset(subgraph_asset) None ¶
Sets the graph asset this subgraph points to.
- Parameters:
subgraph_asset (MovieGraphConfig) –