unreal.MovieGraphWidgetRendererBaseNode
¶
- class unreal.MovieGraphWidgetRendererBaseNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphRenderPassNode
Base node containing common logic for nodes that render widgets.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphWidgetRendererBaseNode.h
Editor Properties: (see get_editor_property/set_editor_property)
composite_onto_final_image
(bool): [Read-Write] If true, the pass will be composited onto each render. Does not apply to multi-layer EXR files.dynamic_properties
(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).override_b_composite_onto_final_image
(bool): [Read-Write]