unreal.MoviePipelineAppleProResOutput

class unreal.MoviePipelineAppleProResOutput(outer: Object | None = None, name: Name | str = 'None')

Bases: MoviePipelineVideoOutputBase

Forward Declare

C++ Source:

  • Plugin: AppleProResMedia

  • Module: AppleProResMedia

  • File: MoviePipelineAppleProResOutput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • codec (AppleProResEncoderCodec): [Read-Write] Which Apple ProRes codec should we use? See Apple documentation for more specifics. Uses Rec 709 color primaries.

  • drop_frame_timecode (bool): [Read-Write] Should the embedded timecode track be written using drop-frame format? Only applicable if the sequence framerate is 29.97

  • max_number_of_encoding_threads (int32): [Read-Write] What is the maximum number of threads the encoder should use to encode frames with? Zero means auto-determine based on hardware.

  • override_maximum_encoding_threads (bool): [Read-Write] Should we override the maximum number of encoding threads?

property codec: AppleProResEncoderCodec

[Read-Write] Which Apple ProRes codec should we use? See Apple documentation for more specifics. Uses Rec 709 color primaries.

Type:

(AppleProResEncoderCodec)

property drop_frame_timecode: bool

[Read-Write] Should the embedded timecode track be written using drop-frame format? Only applicable if the sequence framerate is 29.97

Type:

(bool)

property max_number_of_encoding_threads: int

[Read-Write] What is the maximum number of threads the encoder should use to encode frames with? Zero means auto-determine based on hardware.

Type:

(int32)

property override_maximum_encoding_threads: bool

[Read-Write] Should we override the maximum number of encoding threads?

Type:

(bool)