unreal.MoviePipelineCommandLineEncoderSettings

class unreal.MoviePipelineCommandLineEncoderSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: DeveloperSettings

Movie Pipeline Command Line Encoder Settings

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MoviePipelineCommandLineEncoderSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • audio_codec (str): [Read-Write] Which audio codec should we use? Run ‘MovieRenderPipeline.DumpCLIEncoderCodecs’ for options.

  • audio_input_string_format (str): [Read-Write] Format string used for each audio input.

  • codec_help_text (Text): [Read-Write]

  • command_line_format (str): [Read-Write] The format string used when building the final command line argument to launch.

  • encode_settings_epic (str): [Read-Write] The flags used for epic quality encoding.

  • encode_settings_high (str): [Read-Write] The flags used for high quality encoding.

  • encode_settings_low (str): [Read-Write] The flags used for low quality encoding.

  • encode_settings_med (str): [Read-Write] The flags used for medium quality encoding.

  • executable_path (str): [Read-Write] Path to the executable (including extension). Can just be “ffmpeg.exe” if it can be located via PATH directories.

  • output_file_extension (str): [Read-Write] Extension for the output files. Many encoders use this to determine the container type they are placed in. Should be without dot, ie: “webm”.

  • video_codec (str): [Read-Write] Which video codec should we use? Run ‘MovieRenderPipeline.DumpCLIEncoderCodecs’ for options.

  • video_input_string_format (str): [Read-Write] Format string used for each video input.

property audio_codec: str

[Read-Write] Which audio codec should we use? Run ‘MovieRenderPipeline.DumpCLIEncoderCodecs’ for options.

Type:

(str)

property audio_input_string_format: str

[Read-Write] Format string used for each audio input.

Type:

(str)

property command_line_format: str

[Read-Write] The format string used when building the final command line argument to launch.

Type:

(str)

property encode_settings_epic: str

[Read-Write] The flags used for epic quality encoding.

Type:

(str)

property encode_settings_high: str

[Read-Write] The flags used for high quality encoding.

Type:

(str)

property encode_settings_low: str

[Read-Write] The flags used for low quality encoding.

Type:

(str)

property encode_settings_med: str

[Read-Write] The flags used for medium quality encoding.

Type:

(str)

property executable_path: str

[Read-Write] Path to the executable (including extension). Can just be “ffmpeg.exe” if it can be located via PATH directories.

Type:

(str)

property output_file_extension: str

“webm”.

Type:

(str)

Type:

[Read-Write] Extension for the output files. Many encoders use this to determine the container type they are placed in. Should be without dot, ie

property video_codec: str

[Read-Write] Which video codec should we use? Run ‘MovieRenderPipeline.DumpCLIEncoderCodecs’ for options.

Type:

(str)

property video_input_string_format: str

[Read-Write] Format string used for each video input.

Type:

(str)