unreal.MoviePipelineConsoleVariableEntry

class unreal.MoviePipelineConsoleVariableEntry(name: str = '', value: float = 0.0, is_enabled: bool = False)

Bases: StructBase

Represents a console variable override within the Console Variable setting.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineSettings

  • File: MoviePipelineConsoleVariableSetting.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_enabled (bool): [Read-Write] Enable state. If disabled, this cvar entry will be ignored when resolving the final value of the cvar.

  • name (str): [Read-Write] The name of the console variable.

  • value (float): [Read-Write] The value of the console variable.

property is_enabled: bool

[Read-Only] Enable state. If disabled, this cvar entry will be ignored when resolving the final value of the cvar.

Type:

(bool)

property name: str

[Read-Only] The name of the console variable.

Type:

(str)

property value: float

[Read-Only] The value of the console variable.

Type:

(float)