unreal.MoviePipelineFCPXMLExporter

class unreal.MoviePipelineFCPXMLExporter(outer: Object | None = None, name: Name | str = 'None')

Bases: MoviePipelineOutputBase

Movie Pipeline FCPXMLExporter

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MoviePipelineFCPXMLExporterSetting.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data_source (FCPXMLExportDataSource): [Read-Write] Whether to build the FCPXML from sequence data directly (for reimporting) or from actual frame output data (for post processing)

  • file_name_format_override (str): [Read-Write] File name format string override. If specified it will override the FileNameFormat from the Output setting. Can include folder prefixes, and format string tags ({sequence_name}, etc.)

property data_source: FCPXMLExportDataSource

[Read-Write] Whether to build the FCPXML from sequence data directly (for reimporting) or from actual frame output data (for post processing)

Type:

(FCPXMLExportDataSource)

property file_name_format_override: str

[Read-Write] File name format string override. If specified it will override the FileNameFormat from the Output setting. Can include folder prefixes, and format string tags ({sequence_name}, etc.)

Type:

(str)