unreal.MoviePipelineFormatArgs

class unreal.MoviePipelineFormatArgs(filename_arguments: None = {}, file_metadata: None = {}, job: MoviePipelineExecutorJob = Ellipsis)

Bases: StructBase

Movie Pipeline Format Args

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieRenderPipelineDataTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • file_metadata (Map[str, str]): [Read-Write] A set of Key/Value pairs for file metadata for file formats that support metadata.

  • filename_arguments (Map[str, str]): [Read-Write] A set of Key/Value pairs for output filename format strings (without {}) and their values.

  • job (MoviePipelineExecutorJob): [Read-Write] Which job is this for? Some settings are specific to the level sequence being rendered.

property file_metadata: None

[Read-Write] A set of Key/Value pairs for file metadata for file formats that support metadata.

Type:

(Map[str, str])

property filename_arguments: None

[Read-Write] A set of Key/Value pairs for output filename format strings (without {}) and their values.

Type:

(Map[str, str])

property job: MoviePipelineExecutorJob

[Read-Write] Which job is this for? Some settings are specific to the level sequence being rendered.

Type:

(MoviePipelineExecutorJob)