unreal.MoviePipelineImageSequenceOutput_EXR
¶
- class unreal.MoviePipelineImageSequenceOutput_EXR(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MoviePipelineImageSequenceOutputBase
Movie Pipeline Image Sequence Output EXR
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineRenderPasses
File: MoviePipelineEXROutput.h
Editor Properties: (see get_editor_property/set_editor_property)
compression
(EXRCompressionFormat): [Read-Write] Which compression method should the resulting EXR file be compressed withmultilayer
(bool): [Read-Write] Should we write all render passes to the same exr file? Not all software supports multi-layer exr files.
- property compression: EXRCompressionFormat¶
[Read-Write] Which compression method should the resulting EXR file be compressed with
- Type: