unreal.MoviePipelinePassIdentifier

class unreal.MoviePipelinePassIdentifier(name: str = '', camera_name: str = '')

Bases: StructBase

Movie Pipeline Pass Identifier

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieRenderPipelineDataTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • camera_name (str): [Read-Write] The name of the camera that this pass is for. Stored here so we can differentiate between multiple cameras within a single pass.

  • name (str): [Read-Write] The name of the pass such as “FinalImage” or “ObjectId”, etc.

property camera_name: str

[Read-Write] The name of the camera that this pass is for. Stored here so we can differentiate between multiple cameras within a single pass.

Type:

(str)

property name: str

[Read-Write] The name of the pass such as “FinalImage” or “ObjectId”, etc.

Type:

(str)