unreal.MoviePipelineTextureStreamingMethod
¶
- class unreal.MoviePipelineTextureStreamingMethod¶
Bases:
EnumBase
EMovie Pipeline Texture Streaming Method
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MoviePipelineGameOverrideSetting.h
- DISABLED: MoviePipelineTextureStreamingMethod¶
Disable the Texture Streaming system. Requires the highest amount of VRAM, but helps if Fully Load Used Textures still has blurry textures.
- Type:
1
- FULLY_LOAD: MoviePipelineTextureStreamingMethod¶
Fully load used textures instead of progressively streaming them in over multiple frames. Requires less VRAM but can occasionally still results in blurry textures.
- Type:
2
- NONE: MoviePipelineTextureStreamingMethod¶
This will not change the texture streaming method / cvars the users has set.
- Type:
0