unreal.MovieScene3DTransformSection

class unreal.MovieScene3DTransformSection(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieSceneSection

A 3D transform section

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieScene3DTransformSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color_tint (Color): [Read-Write] The color tint for this section

  • easing (MovieSceneEasingSettings): [Read-Write]

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write]

  • is_active (bool): [Read-Write] Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Toggle whether this section is locked/unlocked

  • post_roll_frames (FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.

  • section_range (MovieSceneFrameRange): [Read-Write] The range in which this section is active

  • show3d_trajectory (Show3DTrajectory): [Read-Write] Whether to show the 3d trajectory

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)

  • use_quaternion_interpolation (bool): [Read-Write] Whether to use a quaternion linear interpolation between keys. This finds the ‘shortest’ rotation between keyed orientations.