unreal.MovieSceneAudioSection

class unreal.MovieSceneAudioSection(outer=None, name='None')

Bases: unreal.MovieSceneSection

Audio section, for use in the master audio, or by attached audio objects

C++ Source:

  • Module: MovieSceneTracks
  • File: MovieSceneAudioSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attenuation_settings (SoundAttenuation): [Read-Write] The attenuation settings to use.
  • easing (MovieSceneEasingSettings): [Read-Write] Easing
  • eval_options (MovieSceneSectionEvalOptions): [Read-Write] Eval Options
  • is_active (bool): [Read-Write] Toggle whether this section is active/inactive
  • is_locked (bool): [Read-Write] Toggle whether this section is locked/unlocked
  • override_attenuation (bool): [Read-Write] Should the attenuation settings on this section be used.
  • post_roll_frames (FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.
  • pre_roll_frames (FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.
  • section_range (MovieSceneFrameRange): [Read-Write] The range in which this section is active
  • sound (SoundBase): [Read-Write] The sound cue or wave that this section plays
  • start_frame_offset (FrameNumber): [Read-Write] The offset into the beginning of the audio clip
  • suppress_subtitles (bool): [Read-Write] Suppress Subtitles
  • timecode_source (MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)
get_sound() → SoundBase

Gets the sound for this section

Returns:
Return type:SoundBase
get_start_offset() → FrameNumber

Get the offset into the beginning of the audio clip

Returns:
Return type:FrameNumber
set_sound(sound) → None

Sets this section’s sound

Parameters:sound (SoundBase) –
set_start_offset(start_offset) → None

Set the offset into the beginning of the audio clip

Parameters:start_offset (FrameNumber) –