unreal.MovieSceneCaptureEnvironment

class unreal.MovieSceneCaptureEnvironment(outer=None, name='None')

Bases: unreal.Object

Movie Scene Capture Environment

C++ Source:

  • Module: MovieSceneCapture
  • File: MovieSceneCaptureEnvironment.h
classmethod find_audio_capture_protocol() → MovieSceneAudioCaptureProtocolBase

Attempt to locate a capture protocol - may not be in a capturing state

Returns:
Return type:MovieSceneAudioCaptureProtocolBase
classmethod find_image_capture_protocol() → MovieSceneImageCaptureProtocolBase

Attempt to locate a capture protocol - may not be in a capturing state

Returns:
Return type:MovieSceneImageCaptureProtocolBase
classmethod get_capture_elapsed_time() → float

Get the total elapsed time of the current capture in seconds

Returns:
Return type:float
classmethod get_capture_frame_number() → int32

Get the frame number of the current capture

Returns:
Return type:int32
classmethod is_capture_in_progress() → bool

Return true if there is any capture currently active (even in a warm-up state). Useful for checking whether to do certain operations in BeginPlay

Returns:
Return type:bool