unreal.MovieSceneCinematicShotSection

class unreal.MovieSceneCinematicShotSection(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieSceneSubSection

Implements a cinematic shot section.

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneCinematicShotSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color_tint (Color): [Read-Write] The color tint for this section

  • easing (MovieSceneEasingSettings): [Read-Write]

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write]

  • is_active (bool): [Read-Write] Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Toggle whether this section is locked/unlocked

  • network_mask (uint8): [Read-Write]

  • parameters (MovieSceneSectionParameters): [Read-Write]

  • post_roll_frames (FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.

  • section_range (MovieSceneFrameRange): [Read-Write] The range in which this section is active

  • sub_sequence (MovieSceneSequence): [Read-Write] Movie scene being played by this section

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)

get_shot_display_name() str
Returns:

The shot display name. if empty, returns the sequence’s name

Return type:

str

set_shot_display_name(shot_display_name) None

Set the shot display name

Parameters:

shot_display_name (str) –