unreal.MovieSceneDMXLibrarySection

class unreal.MovieSceneDMXLibrarySection(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieSceneSection

A DMX Fixture Patch section

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXRuntime

  • File: MovieSceneDMXLibrarySection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color_tint (Color): [Read-Write] The color tint for this section

  • easing (MovieSceneEasingSettings): [Read-Write]

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write]

  • is_active (bool): [Read-Write] Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Toggle whether this section is locked/unlocked

  • post_roll_frames (FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.

  • section_range (MovieSceneFrameRange): [Read-Write] The range in which this section is active

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)

  • use_normalized_values (bool): [Read-Write] If true, all values are interpreted as normalized values (0.0 to 1.0) and are mapped to the actual value range of a patch automatically.

    If false, values are interpreted as absolute values, depending on the data type of a patch: 0-255 for 8bit, 0-65’536 for 16bit, 0-16’777’215 for 24bit. 32bit is not fully supported in this mode.

add_fixture_patch(patch) None

Adds a single patch to the section

Parameters:

patch (DMXEntityFixturePatch) –

add_fixture_patches(fixture_patch_refs) None

Adds all patches to the secion

Parameters:

fixture_patch_refs (Array[DMXEntityFixturePatchRef]) –

contains_fixture_patch(patch) bool

Check if this Section animates a Fixture Patch’s Functions

Parameters:

patch (DMXEntityFixturePatch) –

Return type:

bool

get_fixture_patch_channel_enabled(patch, channel_index) bool

Returns whether a Fixture Patch’s Function curve channel is currently enabled

Parameters:
Return type:

bool

get_fixture_patches() Array[DMXEntityFixturePatch]

Get a list of the Fixture Patches being animated by this Section

Return type:

Array[DMXEntityFixturePatch]

get_num_patches() int32

Get the list of animated Fixture Patches and their curve channels

Return type:

int32

remove_fixture_patch(patch) None

Remove all Functions of a Fixture Patch

Parameters:

patch (DMXEntityFixturePatch) –

set_fixture_patch_active_mode(patch, active_mode) None

Sets the active mode for a Fixture Patch

Parameters:
toggle_fixture_patch_channel(patch, channel_index) None

Toggle the visibility and evaluation of a Fixture Patch’s Function. When invisible, the Function won’t send its data to DMX Protocol.

Parameters:
property use_normalized_values: bool

[Read-Write] If true, all values are interpreted as normalized values (0.0 to 1.0) and are mapped to the actual value range of a patch automatically.

If false, values are interpreted as absolute values, depending on the data type of a patch: 0-255 for 8bit, 0-65’536 for 16bit, 0-16’777’215 for 24bit. 32bit is not fully supported in this mode.

Type:

(bool)