unreal.MovieSceneEvent

class unreal.MovieSceneEvent

Bases: unreal.StructBase

Struct type that is bound to a blueprint function entry node, and resolved to a cached UFunction when the blueprint/track is recompiled. Events can be bound to either of the following function signatures:

  1. A function with no parameters (and no return value).
  • Compatible with master tracks or object bindings
  • No context passed through to event
  1. A function with a single object or interface parameter (and no return value).
  • Compatible with master tracks or object bindings
  • Will be triggered with objects in the following order:
    • Objects bound to the track’s object binding, or:
    • Objects specified on the track’s event receivers array, or:
    • Objects provided by the playback context.
  • Will only trigger if the specified object is of the same type as the parameter (or interface)

C++ Source:

  • Module: MovieSceneTracks
  • File: MovieSceneEvent.h