unreal.MovieSceneEventTrack

class unreal.MovieSceneEventTrack(outer=None, name='None')

Bases: unreal.MovieSceneNameableTrack

Implements a movie scene track that triggers discrete events during playback.

C++ Source:

  • Module: MovieSceneTracks
  • File: MovieSceneEventTrack.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (Text): [Read-Write] The track’s human readable display name.
  • display_options (MovieSceneTrackDisplayOptions): [Read-Write] General display options for a given track
  • eval_options (MovieSceneTrackEvalOptions): [Read-Write] General evaluation options for a given track
  • event_position (FireEventsAtPosition): [Read-Write] Defines where in the evaluation to trigger events
  • event_receivers (Array(MovieSceneObjectBindingID)): [Read-Write] Defines a list of object bindings on which to trigger the events in this track. When empty, events will trigger in the default event contexts for the playback environment (such as the level blueprint, or widget).
  • fire_events_when_backwards (bool): [Read-Write] If events should be fired when passed playing the sequence backwards.
  • fire_events_when_forwards (bool): [Read-Write] If events should be fired when passed playing the sequence forwards.
  • track_tint (Color): [Read-Write] This track’s tint color