unreal.MovieSceneFloatVectorTrack

class unreal.MovieSceneFloatVectorTrack(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieScenePropertyTrack

Handles manipulation of float vectors in a movie scene

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneVectorTrack.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (Text): [Read-Write] The track’s human readable display name.

  • display_options (MovieSceneTrackDisplayOptions): [Read-Write] General display options for a given track

  • eval_options (MovieSceneTrackEvalOptions): [Read-Write] General evaluation options for a given track

  • track_row_display_names (Array[Text]): [Read-Write] The track display name per row.

  • track_tint (Color): [Read-Write] This track’s tint color

get_num_channels_used() int32

Get the number of channels used for this track

Returns:

The number of channels used for this track

Return type:

int32

set_num_channels_used(num_channels_used) None

Set the number of channels used for this track

Parameters:

num_channels_used (int32) – The number of channels to use for this track