unreal.MovieSceneLensComponentSection

class unreal.MovieSceneLensComponentSection(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieSceneHookSection

Movie Scene section for Lens Component

C++ Source:

  • Plugin: LensComponent

  • Module: LensComponentEditor

  • File: MovieSceneLensComponentSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cached_lens_file (LensFile): [Read-Only] Saved duplicate of the LensFile asset used by the recorded Lens Component at the time of recording

  • color_tint (Color): [Read-Write] The color tint for this section

  • easing (MovieSceneEasingSettings): [Read-Write]

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write]

  • is_active (bool): [Read-Write] Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Toggle whether this section is locked/unlocked

  • override_lens_file (LensFile): [Read-Write] LensFile asset that should be used instead of the cached LensFile during playback

  • post_roll_frames (FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.

  • reapply_nodal_offset (bool): [Read-Write] If true, then every Update, the nodal offset will be re-evaluated on the lens component

  • section_range (MovieSceneFrameRange): [Read-Write] The range in which this section is active

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)