unreal.MovieSceneLiveLinkCameraControllerSection

class unreal.MovieSceneLiveLinkCameraControllerSection(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieSceneHookSection

Movie Scene section for LiveLink Camera Controller properties

C++ Source:

  • Plugin: LiveLinkCamera

  • Module: LiveLinkCameraRecording

  • File: MovieSceneLiveLinkCameraControllerSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_nodal_offset_from_cached_lens_file (bool): [Read-Write] If true, the Cached Lens File will be evaluated for nodal offset, and that offset will be applied to the transform of the CameraComponent

  • cached_lens_file (LensFile): [Read-Only] Saved duplicate of the LensFile asset used by the recorded LiveLink Camera Controller at the time of recording

  • color_tint (Color): [Read-Write] The color tint for this section

  • easing (MovieSceneEasingSettings): [Read-Write]

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write]

  • is_active (bool): [Read-Write] Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Toggle whether this section is locked/unlocked

  • post_roll_frames (FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.

  • section_range (MovieSceneFrameRange): [Read-Write] The range in which this section is active

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)