unreal.MovieSceneMediaSection

class unreal.MovieSceneMediaSection(outer=None, name='None')

Bases: unreal.MovieSceneSection

Implements a movie scene section for media playback.

C++ Source:

  • Plugin: MediaCompositing
  • Module: MediaCompositing
  • File: MovieSceneMediaSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • easing (MovieSceneEasingSettings): [Read-Write] Easing
  • eval_options (MovieSceneSectionEvalOptions): [Read-Write] Eval Options
  • external_media_player (MediaPlayer): [Read-Write] The external media player this track should control.
  • is_active (bool): [Read-Write] Toggle whether this section is active/inactive
  • is_locked (bool): [Read-Write] Toggle whether this section is locked/unlocked
  • looping (bool): [Read-Write] Should the media player be set to loop? This can be helpful for media formats that can use this information (such as exr sequences) to pre-cache the starting data when nearing the end of playback. Does not cause the media to continue playing after the end of the section is reached.
  • media_sound_component (MediaSoundComponent): [Read-Write] The media sound component that receives the track’s audio output.
  • media_source (MediaSource): [Read-Write] The source to play with this video track.
  • media_texture (MediaTexture): [Read-Write] The media texture that receives the track’s video output.
  • post_roll_frames (FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.
  • pre_roll_frames (FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.
  • section_range (MovieSceneFrameRange): [Read-Write] The range in which this section is active
  • start_frame_offset (FrameNumber): [Read-Write] Offset into the source media.
  • timecode_source (MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)
  • use_external_media_player (bool): [Read-Write] If true, this track will control a previously created media player instead of automatically creating one.
external_media_player

(MediaPlayer) – [Read-Write] The external media player this track should control.

looping

(bool) – [Read-Write] Should the media player be set to loop? This can be helpful for media formats that can use this information (such as exr sequences) to pre-cache the starting data when nearing the end of playback. Does not cause the media to continue playing after the end of the section is reached.

media_sound_component

(MediaSoundComponent) – [Read-Write] The media sound component that receives the track’s audio output.

media_source

(MediaSource) – [Read-Write] The source to play with this video track.

media_texture

(MediaTexture) – [Read-Write] The media texture that receives the track’s video output.

start_frame_offset

(FrameNumber) – [Read-Write] Offset into the source media.

use_external_media_player

(bool) – [Read-Write] If true, this track will control a previously created media player instead of automatically creating one.