unreal.MovieScenePropertyTrackExtensions

class unreal.MovieScenePropertyTrackExtensions(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Function library containing methods that should be hoisted onto UMovieScenePropertyTrack for scripting

C++ Source:

  • Plugin: SequencerScripting

  • Module: SequencerScripting

  • File: MovieScenePropertyTrackExtensions.h

classmethod get_byte_track_enum(track) Enum

Get this byte track’s enum

Parameters:

track (MovieSceneByteTrack) – The track to use

Returns:

The enum for this byte track

Return type:

Enum

classmethod get_object_property_class(track)

Get this object property track’s property class

Parameters:

track (MovieSceneObjectPropertyTrack) – The track to use

Returns:

The property class for this object property track

Return type:

type(Class)

classmethod get_property_name(track) Name

Get this track’s property name

Parameters:

track (MovieScenePropertyTrack) – The track to use

Returns:

This track’s property name

Return type:

Name

classmethod get_property_path(track) str

Get this track’s property path

Parameters:

track (MovieScenePropertyTrack) – The track to use

Returns:

This track’s property path

Return type:

str

classmethod get_unique_track_name(track) Name

Get this track’s unique name

Parameters:

track (MovieScenePropertyTrack) – The track to use

Returns:

This track’s unique name

Return type:

Name

classmethod set_byte_track_enum(track, enum) None

Set this byte track’s enum

Parameters:
classmethod set_object_property_class(track, property_class) None

Set this object property track’s property class

Parameters:
classmethod set_property_name_and_path(track, property_name, property_path) None

Set this track’s property name and path

Parameters: