unreal.MovieSceneSequenceLoopCount

class unreal.MovieSceneSequenceLoopCount(value=0)

Bases: unreal.StructBase

POD struct that represents a number of loops where -1 signifies infinite looping, 0 means no loops, etc Defined as a struct rather than an int so a property type customization can be bound to it

C++ Source:

  • Module: MovieScene
  • File: MovieSceneSequencePlayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • value (int32): [Read-Write] Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping
value

(int32) – [Read-Write] Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping