unreal.MovieSceneSequencePlaybackSettings

class unreal.MovieSceneSequencePlaybackSettings(auto_play=False, loop_count=[0], play_rate=1.0, start_time=0.0, random_start_time=False, restore_state=False, disable_movement_input=False, disable_look_at_input=False, hide_player=False, hide_hud=False, disable_camera_cuts=False, pause_at_end=False)

Bases: unreal.StructBase

Settings for the level sequence player actor.

C++ Source:

  • Module: MovieScene
  • File: MovieSceneSequencePlayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_play (bool): [Read-Write] Auto-play the sequence when created
  • disable_camera_cuts (bool): [Read-Write] Disable camera cuts
  • disable_look_at_input (bool): [Read-Write] Disable LookAt Input from player during play
  • disable_movement_input (bool): [Read-Write] Disable Input from player during play
  • hide_hud (bool): [Read-Write] Hide HUD during play
  • hide_player (bool): [Read-Write] Hide Player Pawn during play
  • loop_count (MovieSceneSequenceLoopCount): [Read-Write] Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping
  • pause_at_end (bool): [Read-Write] Pause the sequence when playback reaches the end rather than stopping it
  • play_rate (float): [Read-Write] The rate at which to playback the animation
  • random_start_time (bool): [Read-Write] Start playback at a random time
  • restore_state (bool): [Read-Write] Flag used to specify whether actor states should be restored on stop
  • start_time (float): [Read-Write] Start playback at the specified offset from the start of the sequence’s playback range
auto_play

(bool) – [Read-Write] Auto-play the sequence when created

disable_camera_cuts

(bool) – [Read-Write] Disable camera cuts

disable_look_at_input

(bool) – [Read-Write] Disable LookAt Input from player during play

disable_movement_input

(bool) – [Read-Write] Disable Input from player during play

hide_hud

(bool) – [Read-Write] Hide HUD during play

hide_player

(bool) – [Read-Write] Hide Player Pawn during play

loop_count

(MovieSceneSequenceLoopCount) – [Read-Write] Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping

pause_at_end

(bool) – [Read-Write] Pause the sequence when playback reaches the end rather than stopping it

play_rate

(float) – [Read-Write] The rate at which to playback the animation

random_start_time

(bool) – [Read-Write] Start playback at a random time

restore_state

(bool) – [Read-Write] Flag used to specify whether actor states should be restored on stop

start_time

(float) – [Read-Write] Start playback at the specified offset from the start of the sequence’s playback range