unreal.MovieSceneSkeletalAnimationTrack

class unreal.MovieSceneSkeletalAnimationTrack(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieSceneNameableTrack

Handles animation of skeletal mesh actors

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneSkeletalAnimationTrack.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_first_child_of_root (bool): [Read-Write] Whether to blend and adjust the first child node with animation instead of the root, this should be true for blending when the root is static, false if the animations have proper root motion

  • display_name (Text): [Read-Write] The track’s human readable display name.

  • display_options (MovieSceneTrackDisplayOptions): [Read-Write] General display options for a given track

  • eval_options (MovieSceneTrackEvalOptions): [Read-Write] General evaluation options for a given track

  • show_root_motion_trail (bool): [Read-Write] Whether to show the position of the root for this sections

  • swap_root_bone (SwapRootBone): [Read-Write] If on the root bone transform will be swapped to the specified root

  • track_row_display_names (Array[Text]): [Read-Write] The track display name per row.

  • track_tint (Color): [Read-Write] This track’s tint color

property swap_root_bone: SwapRootBone

[Read-Write] If on the root bone transform will be swapped to the specified root

Type:

(SwapRootBone)