unreal.MovieSceneSubSection
¶
- class unreal.MovieSceneSubSection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneSection
Implements a section in sub-sequence tracks.
C++ Source:
Module: MovieScene
File: MovieSceneSubSection.h
Editor Properties: (see get_editor_property/set_editor_property)
color_tint
(Color): [Read-Write] The color tint for this sectioneasing
(MovieSceneEasingSettings): [Read-Write]eval_options
(MovieSceneSectionEvalOptions): [Read-Write]is_active
(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Toggle whether this section is locked/unlockednetwork_mask
(uint8): [Read-Write]parameters
(MovieSceneSectionParameters): [Read-Write]post_roll_frames
(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range
(MovieSceneFrameRange): [Read-Write] The range in which this section is activesub_sequence
(MovieSceneSequence): [Read-Write] Movie scene being played by this sectiontimecode_source
(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)
- get_parent_sequence_frame(frame, parent_sequence) int32 ¶
Get the frame in the space of its parent sequence
- Parameters:
frame (int32) – The desired local frame
parent_sequence (MovieSceneSequence) – The parent sequence to traverse from
- Returns:
The frame at the parent sequence
- Return type:
int32
- get_sequence() MovieSceneSequence ¶
Get the sequence that is assigned to this section. see: SetSequence
- Returns:
The sequence.
- Return type:
- property parameters: MovieSceneSectionParameters¶
[Read-Write]
- Type:
- set_sequence(sequence) None ¶
Sets the sequence played by this section. see: GetSequence
- Parameters:
sequence (MovieSceneSequence) – The sequence to play.