unreal.MovieSceneTrackEvalOptions

class unreal.MovieSceneTrackEvalOptions

Bases: unreal.StructBase

Generic evaluation options for any track

C++ Source:

  • Module: MovieScene
  • File: MovieSceneTrack.h

Editor Properties: (see get_editor_property/set_editor_property)

  • eval_nearest_section (bool): [Read-Write] When evaluating empty space on a track, will evaluate the last position of the previous section (if possible), or the first position of the next section, in that order of preference.
  • evaluate_in_postroll (bool): [Read-Write] Evaluate this track as part of its parent sub-section’s post-roll, if applicable
  • evaluate_in_preroll (bool): [Read-Write] Evaluate this track as part of its parent sub-section’s pre-roll, if applicable