unreal.MovieSceneUserExportFBXControlRigSettings

class unreal.MovieSceneUserExportFBXControlRigSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Movie Scene User Export FBXControl Rig Settings

C++ Source:

  • Module: MovieSceneTools

  • File: MovieSceneToolsUserSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ascii (bool): [Read-Write] If enabled, save as ascii instead of binary

  • control_channel_mappings (Array[ControlToTransformMappings]): [Read-Write] Mappings for how Control Rig Control Attributes Map to the incoming Transforms

  • export_file_name (str): [Read-Write] Imported File Name

  • export_local_time (bool): [Read-Write] If enabled, export sequencer animation in its local time, relative to its sequence.

  • export_only_selected_controls (bool): [Read-Write] Whether or not import onto selected controls or all controls

  • fbx_export_compatibility (FbxExportCompatibility): [Read-Write] This will set the fbx sdk compatibility when exporting to fbx file. The default value is 2013

  • force_front_x_axis (bool): [Read-Write] Convert the scene from FBX coordinate system to UE coordinate system with front X axis instead of -Y

property ascii: bool

[Read-Write] If enabled, save as ascii instead of binary

Type:

(bool)

property export_local_time: bool

[Read-Write] If enabled, export sequencer animation in its local time, relative to its sequence.

Type:

(bool)

property fbx_export_compatibility: FbxExportCompatibility

[Read-Write] This will set the fbx sdk compatibility when exporting to fbx file. The default value is 2013

Type:

(FbxExportCompatibility)

load_control_mappings_from_preset(meta_human_preset) None

Load the default or metahuman preset into the current mappings

Parameters:

meta_human_preset (bool) –