unreal.MovieSceneUserExportFBXControlRigSettings
¶
- class unreal.MovieSceneUserExportFBXControlRigSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Movie Scene User Export FBXControl Rig Settings
C++ Source:
Module: MovieSceneTools
File: MovieSceneToolsUserSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
ascii
(bool): [Read-Write] If enabled, save as ascii instead of binarycontrol_channel_mappings
(Array[ControlToTransformMappings]): [Read-Write] Mappings for how Control Rig Control Attributes Map to the incoming Transformsexport_file_name
(str): [Read-Write] Imported File Nameexport_local_time
(bool): [Read-Write] If enabled, export sequencer animation in its local time, relative to its sequence.export_only_selected_controls
(bool): [Read-Write] Whether or not import onto selected controls or all controlsfbx_export_compatibility
(FbxExportCompatibility): [Read-Write] This will set the fbx sdk compatibility when exporting to fbx file. The default value is 2013force_front_x_axis
(bool): [Read-Write] Convert the scene from FBX coordinate system to UE coordinate system with front X axis instead of -Y
- property export_local_time: bool¶
[Read-Write] If enabled, export sequencer animation in its local time, relative to its sequence.
- Type:
(bool)
- property fbx_export_compatibility: FbxExportCompatibility¶
[Read-Write] This will set the fbx sdk compatibility when exporting to fbx file. The default value is 2013
- Type: