unreal.MovieSceneVectorTrack

class unreal.MovieSceneVectorTrack(outer=None, name='None')

Bases: unreal.MovieScenePropertyTrack

Handles manipulation of component transforms in a movie scene

C++ Source:

  • Module: MovieSceneTracks
  • File: MovieSceneVectorTrack.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (Text): [Read-Write] The track’s human readable display name.
  • display_options (MovieSceneTrackDisplayOptions): [Read-Write] General display options for a given track
  • eval_options (MovieSceneTrackEvalOptions): [Read-Write] General evaluation options for a given track
  • track_tint (Color): [Read-Write] This track’s tint color
get_num_channels_used() → int32

Get the number of channels used for this track

Returns:The number of channels used for this track
Return type:int32
set_num_channels_used(num_channels_used) → None

Set the number of channels used for this track

Parameters:num_channels_used (int32) – The number of channels to use for this track