unreal.MultiUserChangeAuthorityOperationResult
¶
- class unreal.MultiUserChangeAuthorityOperationResult¶
Bases:
EnumBase
Result of changing a client’s authority
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: ChangeClientBlueprintParams.h
- CANCELLED: MultiUserChangeAuthorityOperationResult¶
The submission progress was cancelled, e.g. because the target client disconnected.
- Type:
5
- CANCELLED_DUE_TO_STREAM_UPDATE: MultiUserChangeAuthorityOperationResult¶
The authority change was not submitted because the stream change was unsuccessful.
- Type:
4
- FAILED_TO_SEND_REQUEST: MultiUserChangeAuthorityOperationResult¶
Unlikely. ISubmissionWorkflow validation rejected the change. See log. Could be e.g. that the remote client does not allow remote editing.
- Type:
6
- NOT_AVAILABLE: MultiUserChangeAuthorityOperationResult¶
The MultiUserClient module is not available. Usually when you’re in a runtime build but the operation can only be run in editor builds.
- Type:
10
- NOT_IN_SESSION: MultiUserChangeAuthorityOperationResult¶
No submission took place because the local editor is not in any session.
- Type:
7
- NOT_ON_GAME_THREAD: MultiUserChangeAuthorityOperationResult¶
The request was not made on the game thread.
- Type:
9
- NO_CHANGES: MultiUserChangeAuthorityOperationResult¶
No changes were requested to be made
- Type:
1
- REJECTED_FULLY_OR_PARTIALLY: MultiUserChangeAuthorityOperationResult¶
Some of the authority changes were rejected by the server.
- Type:
2
- SUCCESS: MultiUserChangeAuthorityOperationResult¶
All changes made or none were requested.
- Type:
0
- TIMEOUT: MultiUserChangeAuthorityOperationResult¶
Failed because the request timed out.
- Type:
3
- UNKNOWN_CLIENT: MultiUserChangeAuthorityOperationResult¶
No submission took place because the client ID was invalid.
- Type:
8