unreal.MultiUserClientSyncDatabase

class unreal.MultiUserClientSyncDatabase(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Multi User Client Sync Database

C++ Source:

  • Plugin: MultiUserClient

  • Module: MultiUserClientLibrary

  • File: MultiUserClientStatics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_package_saved (OnPackageSavedSignature): [Read-Only]

property on_package_saved: OnPackageSavedSignature

[Read-Only]

Type:

(OnPackageSavedSignature)