unreal.MultiUserPropertyChange

class unreal.MultiUserPropertyChange(properties: None = [], change_type: MultiUserPropertyChangeType = Ellipsis)

Bases: StructBase

Multi User Property Change

C++ Source:

  • Plugin: MultiUserClient

  • Module: MultiUserClientLibrary

  • File: ChangeClientBlueprintParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • change_type (MultiUserPropertyChangeType): [Read-Write] How you want Properties to be applied to the object.

  • properties (Array[ConcertPropertyChainWrapper]): [Read-Write] The properties for the object. See ChangeType for how they are used

property change_type: MultiUserPropertyChangeType

[Read-Write] How you want Properties to be applied to the object.

Type:

(MultiUserPropertyChangeType)

property properties: None

[Read-Write] The properties for the object. See ChangeType for how they are used

Type:

(Array[ConcertPropertyChainWrapper])