unreal.NamedFloat

class unreal.NamedFloat(value: float = 0.0, name: Name = 'None')

Bases: StructBase

A named float

C++ Source:

  • Module: Engine

  • File: AnimationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write]

  • value (float): [Read-Write]

property name: Name

[Read-Write]

Type:

(Name)

property value: float

[Read-Write]

Type:

(float)