unreal.NamedTransform

class unreal.NamedTransform(value=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], name='None')

Bases: unreal.StructBase

A named transform

C++ Source:

  • Module: Engine
  • File: AnimationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write] Name
  • value (Transform): [Read-Write] Value
name

(Name) – [Read-Write] Name

value

(Transform) – [Read-Write] Value