unreal.NaniteFallbackTarget
¶
- class unreal.NaniteFallbackTarget¶
Bases:
EnumBase
ENanite Fallback Target
C++ Source:
Module: Engine
File: EngineTypes.h
- AUTO: NaniteFallbackTarget¶
Automatic heuristic based on project settings.
- Type:
0
- PERCENT_TRIANGLES: NaniteFallbackTarget¶
Percentage of triangles to keep from source mesh for fallback.
- Type:
1
- RELATIVE_ERROR: NaniteFallbackTarget¶
Reduce until the specified error is reached relative to size of the mesh
- Type:
2