unreal.NaniteFallbackTarget

class unreal.NaniteFallbackTarget

Bases: EnumBase

ENanite Fallback Target

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

AUTO: NaniteFallbackTarget

Automatic heuristic based on project settings.

Type:

0

PERCENT_TRIANGLES: NaniteFallbackTarget

Percentage of triangles to keep from source mesh for fallback.

Type:

1

RELATIVE_ERROR: NaniteFallbackTarget

Reduce until the specified error is reached relative to size of the mesh

Type:

2