unreal.NavArea

class unreal.NavArea(outer=None, name='None')

Bases: unreal.NavAreaBase

Class containing definition of a navigation area

C++ Source:

  • Module: NavigationSystem
  • File: NavArea.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_cost (float): [Read-Write] travel cost multiplier for path distance
  • draw_color (Color): [Read-Write] area color in navigation view
  • fixed_area_entering_cost (float): [Read-Write] entering cost
  • supported_agents (NavAgentSelector): [Read-Write] restrict area only to specified agents